Playable now · In your browser
DESK
One truth, many stories. You’re the new editor: cut it, caption it, score it, push it live, and watch the same ten seconds of footage become several equally convincing realities. Then face what you made.
Play DESK
A solo game studio
Thinking games: the kind where you engineer a solution instead of mashing a button.
Games for adults and kids who’d rather outsmart a problem than outclick it.
Playable now · In your browser
One truth, many stories. You’re the new editor: cut it, caption it, score it, push it live, and watch the same ten seconds of footage become several equally convincing realities. Then face what you made.
Play DESK
In development · Probe 1 of the Genesis Project
Research alien technology, design the ship component by component, then watch the battle play out and read what went wrong. The fight is decided before it starts, at the drafting table.
Gameplay footage & the full story
A PC strategic roguelike with ship-design puzzle combat. An engineer at a dead-end station cracks alien Shards, designs ships from scratch, and sends fleets into combat operations against an enemy that learns from your designs.
The ambitious space 4X this studio exists to build. Designed twenty years ago, still the long game.
I’m Ariel: an engineer by day, a dad to two by evening, and a game developer somewhere after that.
RippleRidge is just me. I build the kind of game I want to play: one that respects that you can think, and doesn’t measure you by how fast you can tap. My kids are the first playtesters, which is a humbling quality gate; they will tell you exactly when something is boring.
Every game here rewards understanding the machine rather than out-twitching it. If you can explain why it worked, you earned it.
Built to fit a commute and still be worth arguing about afterwards. Small surface, a lot underneath.
Progress and mistakes both get posted, while they happen, not after they're tidied up.