A solo game studio

RippleRidge

Thinking games: the kind where you engineer a solution instead of mashing a button.

Games for adults and kids who’d rather outsmart a problem than outclick it.

01 The games

Playable now · In your browser

DESK

One truth, many stories. You’re the new editor: cut it, caption it, score it, push it live, and watch the same ten seconds of footage become several equally convincing realities. Then face what you made.

  • Creator sim
  • Media literacy
  • ~10 minutes
Play DESK
DESK's opening screen: a fanned stack of vertical reels with a LIVE chip, a 1.2M reach counter, the headline "OWNER ABANDONS" typed over a cat on a doorstep, and a viewer comment.

In development · Probe 1 of the Genesis Project

Star Forge

Research alien technology, design the ship component by component, then watch the battle play out and read what went wrong. The fight is decided before it starts, at the drafting table.

  • Puzzle
  • Fleet design
  • No reflexes required
Gameplay footage & the full story
Star Forge's fabrication bay: a corvette hull on a blueprint grid, with weapon, defense and utility components listed below.

Also on the bench Further out, no screenshots yet

  • Genesis: Authentication

    A PC strategic roguelike with ship-design puzzle combat. An engineer at a dead-end station cracks alien Shards, designs ships from scratch, and sends fleets into combat operations against an enemy that learns from your designs.

    PC · In development

  • Genesis: 4X game

    The ambitious space 4X this studio exists to build. Designed twenty years ago, still the long game.

    In design

02 The studio

I’m Ariel: an engineer by day, a dad to two by evening, and a game developer somewhere after that.

RippleRidge is just me. I build the kind of game I want to play: one that respects that you can think, and doesn’t measure you by how fast you can tap. My kids are the first playtesters, which is a humbling quality gate; they will tell you exactly when something is boring.